Its free version allows for a map resolution of 1k without a watermark, which is more than enough resolution for generating terrain on Roblox. In my search for alternative tools for terrain generation, I found a program called Quadspinner Gaea. One of the biggest advantages to this process is that you don’t need a big team to make impressive terrain. This means that no prior programming knowledge is required anybody who can follow a set of instructions can achieve this terrain. My intentions with this tutorial are to ensure accessibility. For the sake of avoiding confusion, I won’t go into detail on the specifics of generating such features procedurally. However, due to the nature of a 2D representation of a 3D space, it’s not possible to generate features such as overhang cliffs or even cave systems with just a basic heightmap. Change in elevation, whether steep or gradual, is relatively easy to achieve. This feature presents its own set of issues, however.Ī heightmap is good for conveying information of basic landscapes. Importing heightmaps has made it much faster and easier to prototype a good base for big landscapes. Luckily, Roblox has provided us with tools to make this easier. While the sculpting tools are perfectly adequate for experiences with smaller worlds, it’s an insurmountable task to model a massive open-world landscape alone using Roblox’s default terrain toolset. Roblox-provided tools such as terrain sculpting and procedural generation are helpful, but oftentimes lacking. If done by hand, it is a tedious process. Making believable terrain on a large scale is a daunting task. Automated part to terrain conversion script (There’s one provided in this tutorial).Quadspinner Gaea (Separate program you just need the free version).Some example landscapes that can be achieved with this workflow.
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